Introduction to 3D Game Programming with DirectX 10
Авторы: Frank Luna
Издательство: Jones & Bartlett Publishers ISBN: 1598220535 Год издания: 2008 Страниц: 500 Язык: Английский Формат: CHM Размер: 20 Mб
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts.
Part I explores basic mathematical tools.
Part II shows how to implement fundamental tasks in Direct3D.
Аnd Part III demonstrates a variety of techniques and special effects.
With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Программирование шейдеров является важнейшей частью разработки современных игр, а автор книги Introduction to 3D Game Programming with DirectX 10 имеет богатый опыт программирования шейдеров. Прежде чем проходить финальный тест книги и для более глубокого понимания шейдеров рекомендуется прочитать руководство Shaders for Game Programmers.