OpenGL has set the
standard for 3D computer graphics, and is an essential aspect of iPhone,
iPad, and iOS development. This book offers everything you need to
know, from basic mathematical concepts to advanced coding techniques.
You'll learn by building this fascinating 3D solar system
simulator!
After introducing OpenGL ES, Pro OpenGL ES for iOS
explains the basics of 3D math and then orients you to the iOS-native 3D
libraries you'll be using in your own 3D games and the solar system
project you'll build using this book. Through the solar system example
project, you'll learn how to incorporate a variety of graphic and
animation techniques into your applications. You will also discover how
the full spectrum of 3D development that awaits, with topics such as
lighting, texture-mapping, modeling, shaders, blending modes, and
several more advanced concepts.
By the time you finish Pro
OpenGL ES for iOS, you'll have learned all the skills you'll need to
build your own incredible 3D applications, based on one of the most
powerful 3D libraries available. From book you’ll learn:
* The
basics of 3D mathematics, and how they are applied in the OpenGL
library
* How to design and build your 3D worlds
* To
create 2D interfaces within the 3D world
* To develop animation
and 3D movement
* How to implement 3D shading, coloring, and
texturing
* The differences between OpenGL and other 3D
toolkits
* To build a fully-functional 3D solar system
simulator using OpenGL ES
В книге Pro OpenGL ES for iOS, также
как и в
OpenGL
ES 2.0 Programming Guide вы найдете исчерпывающее руководство
о том как использовать потрясающую мощь OpenGL ES и проектировать
собственные 3D
приложения!