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Data Structures for Game Programmers
Data Structures for Game ProgrammersАвторы: Ron Penton
Издательство: Muska & Lipman/Premier-Trade
ISBN: 1931841942
Год издания: 2002
Страниц: 884
Язык: Английский
Формат: PDF
Размер: 14 Mб
Game programmers, check out the only book on data structures written especially for you! Described in layman's terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo's of the source, graphical demo code, plus tools such as Visual C++ 5, Focus On SDL C++, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.

About the Author
Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled "Game Programming All in One" published by Premier Press.
 
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