Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents.
About the Author
John Flynt, PhD, lives in Boulder, Colorado. For 20 years, he has taught part-time at the college level and has worked full-time in the software industry. Although primarily a programmer and teacher of software engineering, Flynt has developed software engineering guides for some of the largest companies in the United States. He has written science fiction, academic articles, film scripts, technical manuals, and newspaper articles. He has working experience in all of the primary software engineering roles described in Software Engineering for Game Developers.
Omar Salem lives in Denver, Colorado. Prior to becoming a teacher, he was Member of the Technical Staff at Bell Labs/Lucent Technologies/Avaya, where he worked for nearly twenty years. He was born in Ethiopia and currently lives in Denver, Colorado. His emphasis is on both development and quality assurance software engineering. He holds BS and MS degrees in Computer Science and Mathematics. To date, he has seen seventeen large-scale software systems to completion, and all products he has worked on have been successfully deployed.