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Beginning iPhone Games Development
Beginning iPhone Games Development Авторы: PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith
Издательство: Apress
Год издания: 2010
ISBN: 1430225998
Страниц: 500
Язык: Английский
Формат: PDF
Размер: 45 Mб
iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.
 
You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling, the second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Mark LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
 
While games are all about fun, at the same time, they’re serious business. With this book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
* Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Programming Guide
* Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
* Game networking with GameKit, Bonjour, and Internet sharing
 
You can discover more about this book, download source code, and find support forums at the book’s companion site, www.iphonedevbook.com.

You’ll learn:
* Efficient methods for drawing in 2D and 3D to the iPhone screen
* Game-specific animation techniques with Core Animation
* To use OpenGL ES for more complex and realistic gaming backgrounds and action
* Numerous ways to add music to enhance the gaming experience
* How to give your users access to their iPhone libraries from within games
* The tools and techniques of 3D audio for creating even more realistic gaming experiences
* How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi

Who is this book for? All game developers who desire to create iPhone and/or iPod touch games.

About the Author
PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.
 
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